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3D Studio Max 2.5

3D Studio Max 2.5 is a professional 3D modeling, animation and rendering software that is both powerful and robust. Virtual Training Company's tutorial will help you learn the information necessary to give a solid foundation that you can build upon. Matt Neutra will help you acquire an in-depth knowledge of the interface and a basic understanding of modeling and animation. He focuses on guiding you through the many commands in 3D Studio Max's menu, tool bar, and control panels, so that before long, you will know the software like the back of your hand. To get started, simply click one of the topics below.

Créé par: Vtc

Introduction

About this Training CD

Overview

Whats New in 3D Studio Max 2.5

Getting Started

System Requirements

Setting Screen Depth

Setting Preferences for Starters

Creating A New Scene

Interactive Rendering in Views

Placing and Deleting Objects

Naming Objects & Changing Colors

Exiting 3-D Studio Max

Menus

File Menu

Edit Menu

Tools Menu

Group Menu

Views Menu

Rendering Menu

Track View Menu

Help Menu

Toolbar 1

Help Mode Button

Undo-Redo Buttons

Select and Link Tool

Select and Unlink Tool

Select and Bind to Space-Warp Tool

Slection Tool

Select Region Type

Selection Filter

Select By Name

Select and Move

Select and Rotate

Select and Scale

Toolbar 2

Reference Coordinate System

Transform Center Flyout Tool

Axis Restriction Buttons

The IK Toggle Button

Mirror/Align/Array Tools

Align Button

Snapshot Tool

ARray Tool

Named Seection Sets Pulldown

Track Views Button

Material Editor Button

The Render Control Button

Command Panel

The Command Panel

Create Panel

Modify Panel Hierachy

Motion Panel

Display Panel

Utility Panel

Other Controls

Customizing the Interface

Viewports Explainded

Viewprt Menus

Viewport Controls

Animation Playback Controls

Animate Toggle Button

Animation Timer Slider

Snap Lock Buttons

coordinate Readout

Degradation Override Button

Crossing/Window

Lock Selection Button

Staus Bar

3D Objects

Standard Primitives

Extended Primitives

compound Objects

Patch Grids

Nurb Surfaces

Summary

Shapes and Lofted Objects

Creating Shapes

Creating a Lofted Object

Summary

Drawing with Precision

Setting the Units

Defining the Grid Settings

Using Snaps

Using Keyboard Entry

Using Helper Objects

Using the Object Stack to Control Modifiers

Object Stack Overview

Active/Inactive Modifier Toggle

Show End Result On/Off Toggle

Make Unique Button

Remove Modifier from Stack Button

Edit Stack button

Summary

Geometry Modification Fundamentals

Editing Object Parameters

Making Copies

Transforms vs. Modifiers

Accessing Transforms

Bend Modifier

Twist Modifier

Taper Modiifier

Noise Modifier

Customize the Modifier Stack

Summary

Edit Objects Transforms and Modify

Selecting an Existing Modifier

Editing an Existing Modifier

Editing-Sub Object Level Modifiers

Editing 3D Shapes and Loft Objects

Editing Shapes

Extude a Shape

Lathe a Shape

Edit a Loft Object

Using Deformation Curves

Deformation Curves Interface

Summary

Modifying Objects in Different Levels

Edit Mesh

Edit Patch

Edit Spline

Edit Nurbs

Summary

Scene Composition - Lights and Cameras

Target Camera

Free Camera

Camera Controls

Target Spot Light

Free Spot Light

Target Direct Light

Free Direct Light

Omni Light Ambient Light

Summary

Scene Composition - Materials

Basic Materials

Material Editor Interface

Material Map Browser

Standard Materials

Basic Standard Material Paramenters

Extended Standard Material Paramenters

Mapped Materials

Creating Mapped Materials

Bitmap Material Rollouts

Surface Demo

Advanced Materials

Summary

Scene Composition - Rendering a Scene

Rendering Options

Rendering Paramenters

Multithreade3d Rendering

Output Options

Scene Composition - Environmental Effects

Volumetric Lights

Volumetric Fog

Fog

Environment Mapping

Combustion

Scene Composition - Helper Objects

dummy

Grid

Point

Tape

Protractor

Compass

Summary

Animation - Basics

What is Animation?

Basic Animation

Creating an Animation

Motion Controllers

Previewing Animation

The Track View

Track View - Interface

Track View - edit Keys Mode

Track View - Edit Time Mode

Track View - Edit Rangers Mode

Track View - Position Rangers Mode

Track View - Function Curves Mode

Track View - Controlling Animation

Animation - Motion Controllers

Trajectory Motion Controllers

Using A Motion Controller

Using Trajectories

Animation - Inverse Kinematics & Linking

Pivot Points

Linking Objects

What ar Kinematics?

Using Inverse Kinematics

Special Effects

Special Effects Intro

Space Warps

Particle Systems

Morphing Objects

Comments on Plug-Ins

Using What You Have Learned

Create A Scene

Add Materials to A Scene

Render with Lights and Cameras