3D Studio Max 4
Starting max4 for the First Time
Getting to Know max4 Interface
Changing Base Parameters of Objects
Methods of Place and Selecting Objects in max4
Arc Rotate on Selection/Arc Rotate Sub-Object
Zoom Extents Selected/Zoom Extents All Selected
Intro & 2D Snap; 2.5D Snap; 3D Snap
Modeling Using Geometry Standard Primitives
Modeling using Geometry Extended primitives
Modeling Using Geometry Compound Objects
Geometry Patch; Nurbs; Dynamics
Space Warps Geometric-Deformable; Modifier-Based
Free-form Deformations Cylinder
Intro to Modifier-Based Space Warps
Subdivision Surfaces MeshSmooth
UV Coordinate Modifiers UVW Map
Free Form Deformations FFD(box) or FFD(cyl)
Hierarchy panel Link Info button
Utilities Rollout Asset Browser Button
Utilities rollout Collapse Button
Utilities rollout Color Clipboard Button
Utilities rollout Polygon Counter
First Tutorial - Basic Modeling; Material; Render and Animation
Basic Modeling Using Standard Primitives
Continuation of Basic Modeling Using Standard Primitives
Continuation of Basic Modeling Using Standard Primitives
Basic Modeling Using Standard Primitives to be Animated
Basic Animation Using Key Frame Animation
Second Tutorial - Intermediate Modeling; Material; Render and Animation
Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
Adding Standard Primitives for Compound Modeling
Adding Booleans to the Standard Primitives
3rd Tutorial - Beyond the Basics Modeling; Materials and Animation
Using Primitives to Finish Off
Setting the Start Frame for the Bomb Spacewarp
Setting the Render Scene for Outputting to a AVI
Animating and Rendering a Particle System
Fourth Tutorial - Material Mapping
Intro to Basic Material Mapping Coordinates and Lighting
Basic Planar Mapping Coordinates
Basic Cylindrical Mapping Coordinates

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